![]() The aftermarket part you bring up doesn't apply. If I post the first 10 minutes of a movie online, I'll still be in violation, even if I argue "it's not complete, people will still have to buy the movie to see the ending". I'm not a lawyer, but I can tell you this much: whether it's a complete reproduction, or a partial one, doesn't matter for copyright law. I did quite a few other projects that I cared less about to make sure I had the tool changing down. This involved multiple tool changes so you will need to make sure you are comfortable with that. I finished it off by using the 1/8 but to cut out the pieces. I then used the v-bit to engrave the symbols and text. I used the 1/8 bit for the city/settlement indent along with surfacing the top to ensure all the tiles are the same height. I had to use the 1/16 bit for the road indents due to the smaller size. It helped out a couple times when I found out I needed to modify the shape to machine better. If you are wondering what the random symbol is in the empty space, I cut a sample symbol on each piece to test how well the symbol would come out before I continued with the cut. You can also see the 2 inch space I put on the left to account for the wood piece that sets the height. ![]() The entire piece is a green-ish color because that was the surfacing pass to make them the same height. I didn't walk through every step in setting this up because you may be using a different cam software but it should be noted that you can see my cutting settings and the colors in the pictures indicate different cutting depths. I then added the symbols and text that I needed and made sure they were aligned as I wanted them on the piece. I prefer using all of the 6's and 8's and only ever one of the 2's and 12's, but this is really up to you.Īlso of interest, a compilation of scenarios from numerous editions of Catan.I added the tile pieces I need into my cam software (I used ESTLCAM because it is simple and cheap and works well for my needs) and then aligned them onto the board size I had. After that, fields (wheat) and hills (brick) are the next ones that should be used to have extra.Īs far as which number tokens to use, this depends on what pace you want the game to have. If the number of tiles you want to use doesn't come out evenly, having extra pastures (sheep) and forests (wood) are most important due to these being what is used to make boats. You should have about even numbers of each resource tile. The seafarers FAQ recommends the following different approach: "You can calculate the number of victory points according to the following formula: Number of terrain hexes (not counting deserts) divided by 2." That said, it is okay if this is approximate it affects all players equally. 12 and 13 points should be somewhere in between (at about 20 tiles and 23 tiles respectively). If you are using all 27 non-desert land tiles included in seafarers and the base game, that should be to 14 points. Basic Catan has 17 non-desert land tiles, and is 10 points to win, but there isn't the 1 point bonus for expanding to another island. The number of points to win should be somewhere between 12 and 14, and should correlate with the number of non-desert land tiles you have in play. One special point is awarded to each player when they build their first settlement on an island that isn't one of the starting islands. If you end up with not enough wood or sheep production on the starting islands, you may want to redo the map, as this will make the start of the game rather slow. Deal out the number tokens, rearranging so no two reds are adjacent, and add harbors as you see fit. Then, deal out tiles to the starting islands, shuffle in the gold tiles, and finish dealing tiles to the non-starting islands. You can either put the desert tiles yourself, or shuffle them in to make it wackier. Put the gold tiles aside as these should only go on the islands players cannot start on. Then pick a number of desert tiles and gold tiles to use. Pick some of these to be the islands that players can start on. Lay out water tiles within the map frame to make a number of islands. Start by picking a map size (how many of the frame tiles to use). Also, scenario 9: New World has players collaboratively set up a map. The scenarios included in the 2009 edition have a variable setup options, allow them to be replayed to some degree. There were slightly different sets of scenarios across the versions of Sefarers, but there has not been a scenario expansion book that I know of.
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